Index of /Go/Working with Design Patterns in Go Golang/11 - The Worker Pool Pattern
Parent Directory
100 - Article about chan chan in Go.txt
100 - Setting up the Pool functionality.mp4
100 - wp.zip
101 - Creating Videos to send to the worker pool.mp4
101 - wp.zip
102 - Sending videos to the worker pool.mp4
102 - input.zip
102 - wp.zip
103 - Filling in the encode functions logic.mp4
103 - wp.zip
104 - Trying things out and tracing through program execution.mp4
104 - wp.zip
105 - Homebrew Mac.txt
105 - Installing ffmpeg.mp4
105 - Scoop Windows.txt
105 - Windows Add directory or Program to Windows Path.txt
105 - ffmpeg.txt
105 - macOS Set the Path.txt
106 - Adding logic to encode to MP4.mp4
106 - wp.zip
107 - Trying out the EncodeToMP4 method.mp4
107 - wp.zip
108 - Adding logic to encode to HLS Part One.mp4
108 - wp.zip
109 - Adding logic to encode to HLS Part Two.mp4
109 - wp.zip
110 - Trying out our HLS encoder.mp4
110 - wp.zip
111 - Adding random filename generation to our videos.mp4
111 - wp.zip
112 - Trying out our worker pool with four videos.mp4
112 - wp.zip
113 - Adding streamer to our Breeders project.mp4
113 - go-breeders.zip
93 - What well cover in this section.mp4
94 - Worker Pool Overview.mp4
94 - worker-pool.zip
95 - Setting up a Go Workspace to develop our new module.mp4
95 - wp.zip
96 - Getting started with the App and Streamer projects.mp4
96 - wp.zip
97 - Creating a Factory function for our Worker Pool.mp4
97 - wp.zip
98 - Getting started on the worker pool functionality.mp4
98 - wp.zip
99 - Setting up the Processor type.mp4
99 - wp.zip