WEBVTT 00:11.180 --> 00:14.700 OK, so let's eat our own dog food then. 00:15.350 --> 00:19.940 So what I'm going to do now is the knowledge they have now gone through in this section. 00:20.210 --> 00:23.270 I'm going to represent that as a conceptual map. 00:23.270 --> 00:25.320 So you see for yourself how this could help you. 00:27.260 --> 00:29.960 So we have a memory system, right? 00:30.920 --> 00:34.170 The memory system contains the three different types of memory systems. 00:34.170 --> 00:39.560 So we have the sensory information system, we had the working memory and we have the long term memory. 00:40.610 --> 00:46.100 Impressions from the outside words triggers the sensory information system and the sensory information 00:46.100 --> 00:47.720 system interactive to type. 00:47.760 --> 00:55.640 So we have iconic memory and a quick memory, the sensory information system that triggers the working 00:55.640 --> 01:00.530 memory to start working on this and the working memory start propagating and using the long term memory. 01:01.070 --> 01:04.490 The long term memory, as we said, were also three different kinds. 01:04.730 --> 01:09.110 So we have the semantic memory, the procedural memory and the episodic memory. 01:11.630 --> 01:18.170 When the working memory starts working and propagating the semantic memory, it will actually activate 01:18.170 --> 01:20.450 semantic knowledge in the network. 01:22.700 --> 01:29.000 So the semantic knowledge is linked to other semantic knowledge nodes and the activation spreads through 01:29.000 --> 01:29.660 those links. 01:31.610 --> 01:38.270 When we're trying to perceive new knowledge or acquire new knowledge, we utilize a method for acquisition. 01:39.080 --> 01:42.620 And there could be roughly, of course, there are probably dozens more. 01:42.620 --> 01:47.840 Of the ones I talked about here is shallow processing, intermediate processing and deep processing. 01:49.730 --> 01:57.740 And the way we do this, the method we use will actually determine the persistence of this semantic 01:57.740 --> 01:58.200 knowledge. 01:59.900 --> 02:02.960 So if we use deep processing, the persistence will be better. 02:03.470 --> 02:06.110 And if we use shallow processing, it will be poor. 02:08.060 --> 02:14.450 We also said that there are different ways of being taking in the impression the impression could be 02:14.450 --> 02:22.460 a non interactive depiction or interactive depiction, and that would also actually determine the way 02:22.670 --> 02:25.830 that we can recall the semantic knowledge in the future. 02:28.880 --> 02:31.420 Lastly, we also talked about creative leaps. 02:31.430 --> 02:38.240 So we said that when you create knowledge links between semantic knowledge nodes, which no one has 02:38.250 --> 02:44.780 been doing before, or at least you haven't been doing before, then you actually create a creative 02:44.780 --> 02:45.170 leap. 02:48.130 --> 02:55.090 So let's wrap this up then, so a tool that puts focus on the meaning in this subject area that actually 02:55.090 --> 03:00.970 represent the semantic knowledge we're trying to achieve and communicate and can be used as a scaffold 03:00.970 --> 03:03.120 for the somewhat limited working memory. 03:03.520 --> 03:09.790 So it doesn't lose its context when you constantly have to do iterations in the long term memory. 03:10.630 --> 03:14.340 And it's utilizing the integrated visualization in the maps. 03:14.680 --> 03:18.940 So it's the Touby that we already know that we would like to learn. 03:19.030 --> 03:22.420 And the things we already learn gets integrated in one wholeness. 03:22.960 --> 03:29.500 And finally it increased associative links that we have between semantic knowledge, which then also 03:29.500 --> 03:31.720 increase the possibility for creative leaps. 03:32.860 --> 03:37.000 So such at all, the DUSSEL, not for things that are all those four things. 03:38.110 --> 03:44.860 It is an effective way to do knowledge acquisition and it will help us to transfer knowledge better 03:45.100 --> 03:47.230 and it will help us with creative thinking. 03:49.080 --> 03:55.200 So that was this lecture was about, and I hope that they have given you a little bit more insight into 03:55.200 --> 03:59.780 the psychological foundation of conceptual modelling and mapping. 04:00.390 --> 04:03.450 So now in the next section, we're going to go deeper into this. 04:03.480 --> 04:06.030 But from a philosophical standpoint. 04:06.990 --> 04:07.880 So see you there.